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EMOQUEST is a really interesting and unique game in its approach. Unlike other games that often focus on competition or adventure without a clear emotional purpose, EmoQuest is dedicated to transforming negative emotions into positive ones. This makes it not only an entertaining experience but also a therapeutic one.

In the game, players embark on battles where they must face negative emotions emitted by alien technology. The fascinating aspect is that, throughout these battles, players are assisted by guides who teach them how to identify and cultivate positive emotions. This not only adds a layer of strategy to the game but also promotes self-awareness and personal growth.

The game mechanics are designed so that each victory is not only an achievement in the game but also a step toward emotional well-being. By defeating negative emotions, players can experience a sense of liberation and empowerment, making EmoQuest more than just a game; it is a tool for emotional development. 

E-mail: exploradorgamers@gmail.com​​​​​​​​​​​​​​​​​

EmoQuest

EmoQuest

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Support us by donating on PAYPAL our username is @TourOfHeroes

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An alien race called "the Suribujin" created seven human civilizations, eliminating six of them, and their goal is to eradicate the seventh. Only one force is capable of stopping them: the power of three heroic vehicles that, along with their specialized capabilities and an incredible array of attack weapons, have joined forces against the alien invasion.

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But be careful, the Suribujin, with their technology, emit negative emotions that corrupt the human race. Your troops will need to seek information from a guide to learn which positive emotion can deactivate the technology that emits these negative emotions.

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If you have ever dreamed of a game that has the power to evolve your mind and help you avoid being dominated by negative emotions caused by alien technology, we share that dream too. That’s why we are creating this game

In their adventures, they will travel through strange dimensions with missions such as destroying antennas and vehicles that emit negative emotions, protecting antennas that emit positive emotions, defending trains with positive atom ammunition, and even solving puzzles. The mutual support of this troop of vehicle pilots, along with their level of spiritual evolution, will be the key to success in each mission.

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EMOQUEST is heavily influenced by:

Tiny Troopers 2:  take its mechanics and cartoonish art.​

Centurions: take the roles (water, air and land) of each character in the animated series.​

Super mario 64: Between 6 or 10 missions are played in the same game scenario. In Emoquest 7 missions are played for each game scenario

Matrix: Takes the process of freeing the human mind from the matrix or machines.​​​​​​​​​​​​​​​​​​​​​​

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Differentiating factor:

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EmoQuest differs from other games in that its main objective is to transform negative emotions into positive ones. To achieve this, the game features mechanics focused on battles, and with the help of guides, you will be able to find the right positive emotion to combat the negative emotions emitted by alien technology

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We have already invested €2,500 to advance the initial missions on the cube planet. To ensure we have an experienced team that can bring our vision to life, we need to raise €11,500. Our game is designed with a flexible budget and scope, which means that if we reach our funding goal, we have an exciting list of additional features we can implement as stretch goals. Any extra funds we raise will be directly invested into the game, allowing us to add new levels, companions, NPCs, features, and even entirely new areas of the world, enhancing the adventure and providing players with countless hours of enjoyment.

The money we get will be spent in the following:

Taxes 25%

Salaries & game budget to complete the game 45%

Content to expand the game (After stretch goals) 30%​​​​​​​​​​​​

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USER FLOWS

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GALACTIC MAIN MENU: Choose mission, guide and foreign emotions

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GALACTIC MENU SPECIALIZED IN WEAPON AND VEHICLE UPGRADES

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POWER UP GALACTIC MENU

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PLANET CUBO

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PLANET EARTH

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Fight with your enemies by clicking on them

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Puzzle: With the power boxes control a drone

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Use Powers-up as Antigravity Glove, Rocket and Laser on enemies

LASER

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ROCKET 

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ANTIGRAVITY GLOVE

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Select a mission

The game has 7 missions on each planet

Choose a guide

Select the negative emotion you want to eliminate

Remove the alien technology that emits negative emotions

Each mission offers the option to play with 3 different pilots or combinations of them

Hundreds of hours of gameplay in three difficulty levels: Easy, Normal, Hard

Weapon, engine and armor upgrades for heroic vehicles

Support the vehicles with weapons, health and engine speed

Solve puzzles

He game is produced and developed by Game explorars, it started out with only 1 member, which is what you will experience in the demo. Right now we are 6 members in the company, and 1 outsourcing member for the music.

We have experience making games for more than 7 years now. And we plan to put all that knowledge to good use. But please, we would be glad if you check it out for yourselves in the demo!

The game is expected to be released in Q4 2025. Till the moment, we have been developing the game for 14 months, and everything has gone as planned with our schedule. So there are no plans for delaying the product.

Creative Director / Programmer and Writer / World Builder:  Carlos
Programmer / Game Designer:     Ervin
Graphic / UI Artist and Animator: Johana

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Most of the risks have already been avoided with the construction of the demo, as the game system is solid and ready to be expandable. Also, we plan to be on continuous talk with the people accessing the beta and in social media, so we can get feedback and get a product which most of the people will like. Talking about the worst case scenario, the only considerable risk might be the release date, which is considered at July 2025. In case we expand the game too much, it might take longer to be finished.

 

©2018 Triton games. Copyright

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